
Later on, as players start using the slower and heavier tracked and wheeled vehicles, and you start using hovers, flamers can catch up to and annihilate armies with their fire. Getting within range is a problem in the early game, as wheeled vehicles can match your speed, and slowly kill you with long-ranged weapons as they retreat. Flamers do barely any damage to hardcrete walls and hardpoints, but significant damage to everything else, as long as you can get within range. This makes them quite vulnerable to machineguns, but they are quite powerful against cannons and mini-rocket pods. Unlike the other weapons, the Flamer is traditionally used on cyborgs (and later, hovercraft). Upgrading mini-rockets will eventually lead to the Mini-Rocket Array, a weapon that can deal with the cyborgs and walls that the Mini-Rocket Pod has trouble with. If you encounter any cyborgs, however, you have no choice but to run. Through attrition, a few of these can wear down a sizable army. Mini-Rocket Pods are the longest ranged T1 direct weapon, and are fairly light, and this should be used to your advantage. It also does a little damage to unarmored structures such as the Machinegun Tower and some base structures, but is nearly completely ineffective against more armored structures, as well as cyborgs. It is a highly specialized weapon designed to fight tanks.

The Mini-Rocket Pod is the start of the rocket tree. If you are in open space, it may be best to ignore them, and continue on to your enemy's base, instead of wasting time chasing them, which will be a losing battle. In situations like this, seek to corner them where they cannot escape. Users of longer-ranged weapons, such as Lancers, can easily outrun you, and harass you from afar. While Light Cannons can be used similarly to machineguns, the weight of the more powerful cannons slows them down enough that you must plan for this liability. They do more damage to armored tanks and armored structures, but less damage to cyborgs. Cannons are slower, heavier, more expensive, and have more HP than machineguns. While the Medium and Heavy cannons don't show up as early as the Heavy Machinegun, they easily outclass it. The Light Cannon is the start of the cannon tree. Note, however, that even at this stage, massed Heavy Machineguns are still vulnerable to massed Mini-Rocket Pod tanks and towers, and that if the rush fails, you will be at a very significant research disadvantage. Some players like to neglect research after getting the Heavy Machinegun simply amassing these tanks and rushing the enemy. Many games can be won simply by focusing on this weapon. It's a generalist weapon, and you'll soon get the Heavy Machinegun. Getting the Twin Machinegun and going down the machinegun route will give you an early-game advantage. The Mini-Rocket Pod costs slightly, but not noticeably, more than the others. These all cost approximately $100 to research, total, and will take two to three minutes to research. However, if you have time to research a bit first, there are four viable early-game weapons:

So if you want to tank rush as early as possible, the Machinegun is the only choice. The first weapon you get in Warzone is the Machinegun.

No matter if you choose to focus in offense, defense, or economy, you need to choose a few weapons to specialize in. Some possible orders to build your structures: While you are exploring, you should start making Machinegun tanks or cyborgs to help defend your trucks. The four oil resources inside your base (on a standard map) will soon be insufficient, and you need to claim more to have a chance of staying in the game. Start on those oil derricks as well.Īs you are building up your base, you should send trucks out to capture oil resources around the map, as well as scouting for enemy activity. Without a Power Generator, your initial supply of power will quickly run out. Command Centers are also required for most normal play - they are a prerequisite for any defensive structure research, and are required to design tanks.Without a research facility, you can't do anything but make trucks and base structures. Unlike other games, Warzone starts with zero weapons researched, so Machinegun must be researched before you have any offensive capability at all. Research Facilities are also important.Factories produce additional trucks, which makes building the rest of the base much faster. Many players build a Factory first (or at least second). You can't win a game without having all four of the base structures, but what to build first? This starts them off with two trucks and nothing else. Most players begin a multiplayer game in T1, No Bases.
